OpenGL equivalent of D3DXCreateText

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1 comment, last by Ilici 18 years, 7 months ago
Hi all. I'm working on getting a text mesh created for a project, and my OpenGL is a bit rusty. I'm looking for a function call that will triangulate a text string given a font and give me a mesh I can work with, preferably with a way of getting at the vertices rather than rendering them directly to the screen. I've done something similar in DirectX creating a mesh with D3DXCreateText, then locking the mesh's vertex & index buffer to get at the triangles. If anyone knows of something similar in OpenGL to look at I would greatly appreciate it. Thanks in advance for any info.
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Hello...

OpenGL only deals with the lowlevel graphics renering functions, and leaves everything else up to you (or to some freely distributed libraries ;]).

If you haven't used OpenGL (at all or in a long while) I would advise you to go look through the tutorials at http://nehe.gamedev.net. Start there and ask more here if you need it later on. ;]

Good luck!
This link is quite interesting, I'll try to implement it myself soon.

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