Jump to content
  • Advertisement
Sign in to follow this  
kelcharge

Which IDE?

This topic is 4918 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Quote:
Original post by vrok137
Quote:
Original post by C plus noob
BloodShed all the way baby! in my opinion best and easiest to use IDE


-----------

Yea I like Bloodshed's compiler too!! Until Microsoft's Visual C++ 2005 comes out this fall, I see no reason to switch to any other compiler. If you like the compiler you have right now, why change it?

-----------

Oh yea, can you guys give me some positive feedback if I helped you. Some people in the forums have been really mean to me lately and lowered my rating big time. This is unfair! I'm an average guy being mistreated in the forums.


If I'm not mistaken, Dev-C++ just uses the MinGW compiler...

Right now I have switched top codeblock and the Microsoft compiler (from Visual studio 2003). It is very easy to set up. It doesn't have all the features of MSVS, but it has enough to write decent programs. The main feature I miss is intellisense. Does anyone know if there is a plugin somewhere?

Share this post


Link to post
Share on other sites
Advertisement
Eclipse with the CDT (C++) plugin works rather nicely. Lacking some of the fancy functionality that the Java environment provides but still quite a bit nicer than Visual Studio IMHO. And free, so it's always worth at least a try.

Share this post


Link to post
Share on other sites
Quote:
Original post by Sr_Guapo
The main feature I miss is intellisense. Does anyone know if there is a plugin somewhere?


Well, the plugin comes with CodeBlocks. Unfortunately, it barely works, and it's a surprise for me every single time it pops up.

Share this post


Link to post
Share on other sites
Ive been using Dev-C++ for many years now and I see no reason to switch.
Ive tried various MSVC versions along the way, but each time came back to Dev-C++ and mingw.

Actually, Im working on my own IDE/editor right now (not because I dont like Dev-C++, but rather because I need a number of features which AFAIK dont exist in any IDE yet, so Im building my own.) So far theres no syntax highlighting or anything, but it works well. The rest will be added as I get time.

Share this post


Link to post
Share on other sites
Once your project becomes big, turning on Intellisense means that you have to wait 3-6 seconds before you keep typing everytime you type a "." or a "->" or even a "(". Microsoft is great at adding features, but not so great at making them scale.

For small and medium size projects it's great, though (as long as it remembers to parse all your includes -- sometimes it mysteriously misses parts).

Share this post


Link to post
Share on other sites
Quote:
Original post by hplus0603
Once your project becomes big, turning on Intellisense means that you have to wait 3-6 seconds before you keep typing everytime you type a "." or a "->" or even a "(". Microsoft is great at adding features, but not so great at making them scale.

For small and medium size projects it's great, though (as long as it remembers to parse all your includes -- sometimes it mysteriously misses parts).

Of course, all this only applies if you're using C++. Intellisense in C# and VB.NET scales just fine.

Share this post


Link to post
Share on other sites
I haven't worked on so big project that i have to wait for Intellisense :)

And yes i did notice that sometime it miss some stuff... but it didn't happen much

Share this post


Link to post
Share on other sites
I've had a couple incidents where intellisense falls on its knees and proclaims all identifiers to be int _T; or some such thing. Haven't worked on anything so large that it slows down Intellisense...but I tend to modularize fairly aggressively.

Share this post


Link to post
Share on other sites
You may find yourself working in so many languages that one IDE isn't adequate and then you may give up and go back to VIM or Emacs and a command prompt. Everyone I've worked with does this apart from a few who use an IDE.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!