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shoiko

Game engine vs Making my own engin with DirectX

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Which is better to learn an engine or learning it all from scratch. I'm making an role player game for my next senior project for Game and Simulation Programming. I just wanted to know which should I try. Which would be best. And also what is the best game engine out there.

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If I were you, and I were making a game for university, results are the most important thing, rather than the learning experience. Therefore, I'd go with an existing engine. (unless you think you'd get a better grade for writing your own engine from scratch)

Making a game with an existing engine, reduces the possibility of not finishing the project on time.

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Well how long do you have?
Is it a solo project?

If you dont already know DirectX then there is no way you'll have a full game in less than 2 years.

Learning an existing engine will cut down learning and production time in 1/2.

I reccommend using the DarkGame SDK.

DSDK

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I'd check out Torque. Anything else (under $25,000) will make you want to curl up into the fetal position for several days. The reason I say this is because it already has tools, add-ons, assets, etc.

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cool the book i just got goes through the torque engin thats why i was wondering. The books called "3D programming all in one"

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Guest Anonymous Poster
I would say it depends on the type of game you're trying to make.

If you want a very simple game, then make your own engine, if you want a very complicated (and graphically oriented) game, then use an existing engine.

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Another engine you should check out is 3D GameStudio, from Conitec.

www.3dgamestudio.com (will redirect you)

Very solid, lots of possibilities, great tools, editors, pre-made packages, large community, lots of samples, tutorials, artwork and models premade, etc., etc. as well as a nice scripting language.

I've used it, and from what I've seen of Torque, 3DGS has a much shorter learning curve - although not as many features (no GUI editor, for instance - but makes up for that with a solid GUI scripting framework).

No royalties or obligations.

Do yourself a favor and pay the $250 or so for the level 3 (Commercial) license. I've used the level 1 (Standard) - $30 - but it doesn't support alpha blending. Level 2 (Extra) - $100 - has more features but has its limits. Level 4 (Professional) - $800 - I would recommend for advanced multiplayer games, and some additional nice features.

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