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CProgrammer

language advancements and Engines

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How do big companies work with this problem? New languages arrise, given ones are slightely change. Now a company has millions of lines of engine. Do they change it or just perhaps exchange the directx section from time to time? -CProgrammer

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Companies still develop and maintain software written in COBOL. What does that tell you? I think most game companies try (or have to) to keep up with changes in technology, tools, and APIs, but they are generally 5 - 10 years behind when it comes to software development.

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Guest Anonymous Poster
So game companies are only working with software development ideas from 1995 most likely? Wow. The bleeding edge is rarely fast when it comes to new things. Look at C++ just a few years ago, not something you'd want to use for an ultra fast game like Quake 3 (at the time). Sure unreal used it but it also had lower FPS on the same hardware setups.

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Wasn't C++ created in 1986?
It's not as much imprtant how old is that language, but how old is that revision you are using. Some companies are lazy with updating, others are locked into one special version with a clearly defined version of compiler (because of workarounds to compiler's bugs). Paranoia, and undeducation - ability of responsible persons are also part of that.

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