Jump to content
  • Advertisement
Sign in to follow this  

Post Pixel Shader Blending

This topic is 5137 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Can someone please clarify when I need a backbuffer supporting post-pixel shader blending? I additively blend a bloom rendertarget texture on to the backbuffer at the end of rendering. Does that mean I need post-pixel shader blending? Cheers

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!