Jump to content
  • Advertisement
Sign in to follow this  
chadmv

Maya .X exporter questions

This topic is 4819 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

When I export a mesh that only has 1 texture/material applied to it, the .x file lists 2 materials:
Material {
      0.800000;0.800000;0.800000;1.000000;;
      0.000000;
      1.000000;1.000000;1.000000;;
      0.000000;0.000000;0.000000;;

      TextureFilename {
       "C:/Documents and Settings/Chad/My Documents/Visual Studio Projects/Test/stone.jpg";
      }
     }

     Material {
      1.000000;1.000000;1.000000;1.000000;;
      0.000000;
      1.000000;1.000000;1.000000;;
      0.000000;0.000000;0.000000;;

      TextureFilename {
       "";
      }
     }

Where is that second material coming from? It's messing up my mesh loader since the .x file says it has 2 materials so when I do a IDirect3DDevice9::SetTexture, it will freak out since no texture is there. I can get around it by going into the .x file by hand and deleting it but I'd like Maya to just export it without this other material. Also, how can I get relative paths for the texture file name? I set Make Relative Paths to true but it had no effect. One last question: When lighting is disabled, the mesh is totally black unless I turn up the Incandescence before exporting it. Is the material supposed to depend on the Incandescence like that? I'm using the August 2005 SDK.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!