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Maya .X exporter questions

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When I export a mesh that only has 1 texture/material applied to it, the .x file lists 2 materials:
Material {
      0.800000;0.800000;0.800000;1.000000;;
      0.000000;
      1.000000;1.000000;1.000000;;
      0.000000;0.000000;0.000000;;

      TextureFilename {
       "C:/Documents and Settings/Chad/My Documents/Visual Studio Projects/Test/stone.jpg";
      }
     }

     Material {
      1.000000;1.000000;1.000000;1.000000;;
      0.000000;
      1.000000;1.000000;1.000000;;
      0.000000;0.000000;0.000000;;

      TextureFilename {
       "";
      }
     }

Where is that second material coming from? It's messing up my mesh loader since the .x file says it has 2 materials so when I do a IDirect3DDevice9::SetTexture, it will freak out since no texture is there. I can get around it by going into the .x file by hand and deleting it but I'd like Maya to just export it without this other material. Also, how can I get relative paths for the texture file name? I set Make Relative Paths to true but it had no effect. One last question: When lighting is disabled, the mesh is totally black unless I turn up the Incandescence before exporting it. Is the material supposed to depend on the Incandescence like that? I'm using the August 2005 SDK.

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