Jump to content
  • Advertisement
Sign in to follow this  
MARS_999

GLSL VS uniforms

This topic is 4853 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am not sure why this is, but on Nvidia hardware mainly 6800 hardware, does the VS only allow 8 uniforms to be uploaded at once? If so, do I just re-upload data into that variable number but under a different variable name? Sorry if I am not clear I am dead tired...

Share this post


Link to post
Share on other sites
Advertisement
You need to post the code snippets that you're using, and you need to post what the results are. Both GLSL and the using C code would be needed, and the result of glGetError() before and after the failing function.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
http://delphi3d.net/hardware/viewreport.php?report=1391

Max. uniform vertex components = 256

What does the info log say?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!