Advertisement Jump to content
Sign in to follow this  

Why [pRect doesn't fit inside the surface]??

This topic is 4882 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I wrote these code in my program:

And before it,I use D3DXLoadSurfaceFromFile(Surface,NULL,NULL,Path,NULL,D3DX_FILTER_NONE,0,NULL) to load a jpg file to Surface,and i'm sure it's OK. But why i got these ERROR??What's these mean?thx~ Direct3D9: (ERROR) :pRect doesn't fit inside the surface Direct3D9: (ERROR) :Invalid dest rect specified. UpdateSurface failed [Edited by - Frente on September 6, 2005 1:51:28 AM]

Share this post

Link to post
Share on other sites
Oh i forgot it...
But if I want to load a image from a file and i set the size of BackBuffer bigger then the size of the image,the image didn't presents as it's normal size~
How to solve it ?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!