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Are there any tutorials on how to work in order to make a game?

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It is not very easy to learn to program game engines, much will only be learned by trial-and-error. I dont think there is any tutorials on it, well there is enguinity(spelled wrong) here on GDNet, but that doesn't describe a whole engine. If you can afford it I'ld recommend 3D Game Engine Programming by Stefan Zerbst, it is not a very good engine, but you will have a much better understand about what a game engine is after that book.

If you want something a little more advanced you could by 3D Game Engine Design and 3D Game Engine Architecture which describes the WildMagic engine, but beware they are pretty math-heavy.

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Allright, what i was more wondering about was in what order should i make different parts of the game? And things like some hints, tips on how to plan the development process. But thanks all the same When i get ready to make some 3D things I'll definately look those books up!

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