Sector appointed by hand or automatic generated ?
Like subject .Generally , How to generate "Sectors" for portal engine?By hand ?automatic generated?
Usually ( for example Unreal series ) they are manually generated.
In fact you have to create sectors and/or suggest occluders in the editor.
I dont exclude they can be refined with other algorithms (something like the PVS generated by Quake BSP engine...).
Obviously we wait for a more precise opinion...[smile]
In fact you have to create sectors and/or suggest occluders in the editor.
I dont exclude they can be refined with other algorithms (something like the PVS generated by Quake BSP engine...).
Obviously we wait for a more precise opinion...[smile]
Quote:Original post by JiffWan
Like subject .Generally , How to generate "Sectors" for portal engine?By hand ?automatic generated?
Generating 'good' sectors automatically is a hard problem. I think most portal engines will require you to hand-edit the sectors.
Greetings,
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