Advertisement Jump to content
Sign in to follow this  

Howto access screen's pixel-values in fragment shaders?

This topic is 4881 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, Accessing pixel values in shaders works quite well with 2 textures (which can be easily accessed in the fragment shader), however I was not able to figure out howto access the pixels of the screen in the shader? Is this possible at all? Thank you in advance, Linuxhippy

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!