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asafpolt

fire effects

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Hello, I am writing a nice little space game, In which I have a spaceship. I want its afterburner to have some kind of fire come out of it. What is the easiest way to accomplish this? Thanks, Asaf.

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Are the ships sprites? If so, you can draw the frames of the fire and animate them behind the ship.

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Even if the ship isn't a sprite you will want to use "sprites" to make the fire effect. You will likely want to use a textured quad and set the blend mode to additive. Depending on the camera perspective you may just want a screen-aligned quad, or you may need several in various orientations. You can then make it look prettier with shaders, but one step at a time, eh?

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First of all the ship isn't a sprite, it's a mesh object.
If someone could explain in more details what rjackets sugguested, It would be great.
The thing is, I never worked with sprites so the wole concept is a little blur to me.

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One good way of doing nice looking fire effect is to emit billboards with animated explosion texture with alpha blending. The result will look something like this:

http://img.photobucket.com/albums/v734/Maskotti/PeliShot1.jpg

[Edited by - Maskotti on September 7, 2005 9:53:06 AM]

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