Advertisement Jump to content
Sign in to follow this  
MARS_999

How to go about rendering overlay for game screen

This topic is 4885 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What methods are people using to render their game screen? e.g. unit icons, build buttons, ect like warcraft series, TA ect. I haven't jumped into this yet, but was looking for ideas or is everyone using the same method. I am thinking about using the stencil buffer? or is that overkill. Thanks

Share this post


Link to post
Share on other sites
Advertisement
I'm just rendering transparent textured 2D graphics, like quads, triangles, etc ))))
I don't use stencil, because I use stencil shadows in my game code, so, I'd need to clear stencil buffer to use stencil on-screen graphics. That's one of the reasons, why I don't use stencil.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!