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MultiPlayer only Vs AI only?

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It seems like I'll have 2 options with my RTS entry. I can put in as much AI as possible for the opponents you play against, and hopefully get something OK. Probably of a standard like Warcraft II's AI. Or I could put the time into implementing a pretty solid multiplayer game for LAN. Since I've not done that before it would take up all the time I reckon so it would be a skirmish game only, with no AI players at all. And no campaign. I wondered what people (particularly judges) reckon on this? No multiplayer for an RTS will presumably be noted, and since the standard for RTS AI in new games is high then I reckon my effort will fall short - probably all RTSs will in the contest. But is a skirmish-only game where every player has to be a person a 'game' or just a demo? I kind of want to decide before doing too much on either front since I think trying to do both and ending up with stupid AI and a ropey multiplayer mode would be worse than either of the other options!

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I think by making the game a single player game (AI), you can actually control how the player experiences it: the way you expect/want them to.
That's why you always see a disclaimer in multiplayer games, something like: "Warning: the gameplay experience might change during onlineplay." Yeah, something like that.

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Well, when I was planning on entering an RTS entry is was only going to be one map, more if I had enough time. I was also going to implement AI first and then possible multiplayer if there was enough time.

Generally I think you should choose which feature to implement based on what you think you can complete in the time remaining. Focus on your strengths and leave your weaknesses for later.

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