Jump to content
  • Advertisement
Sign in to follow this  
Daivuk

Liscence cost for a 3DS importer

This topic is 4818 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi there. I'm explaining the situation. I have a friend that work for a construction company. Here in montreal, a big Cie. He is in charge of the network and programming littles game for the fundation of the company. I help him a LOT to create a game in opengl and c++. From that he built his own little engine. Terrain, etc. For loading model from 3d studio I made a library that convert 3ds into .dko (my format, faster at loading) and .dkt (texture, bump map, specular map, self illumination map, detail map, etc). So he can easily load model, place them in the world and perform fast collision detection with them. My lib can also render stencil shadow and cell shading. and soon animation with skinning mesh and bones. (I'm working on that) But I didnt charge anything to the company since it was for a children fundation. But now, his boss see the result loading a model from autocad (hydro central they made). So he got the idea to use this software to show to the client the final result of the plans. With a better look than in autocad ;) He also want to sell it to others company. So now, I have to think to charge a liscence fee for my DKO. Without it, they cannot load any models from autocad and 3d studio. So the software is just a terrain with nothing else :| So the question is : How can a 3ds importer like this with all the feature describe here should cost??? The price for a single unit. And the price to make them available to re-sell it with their software. Thanks.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!