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GetProcAddress slowdown...

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In my game engine I load function addresses from various dll files using GetProcAddress. I have noted a major slowdown caused by calling glClear (from OpenGL32.dll) when I load its proc address from the dll file and then call it via the acquired function pointer. Does anyone know why this is occuring?

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This topic is 4482 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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