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sssa

how to sutdy Geomipmap?

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can give me some demo? i have read the passage of Fast Terrain Rendering Using Geomipmap ,but i have some difficult with it, i need your help, thanks!

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I can't think of any demo material for you (Maybe someone else can point you to some), but as far as understanding technical papers goes - you'll get a good response from people here if you can tell us what it is you don't understand [smile]

Given the general nature of geomipmapping, if you can condense the parts you don't understand into a few specific questions I (or others) can have a go at helping you to understand it for yourself.

hth
Jack

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I do a sorta rip off of geomipmapping in my engine...I split the terrain up into patches, then each patch is generated with a different number of triangle fans, depending on the distance from the camera. A little hacky...but it gets the job done. Whats it you are having trouble with? Also, if you have trouble with algorithms out there, try working out some of your own?

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thanks all,
i try to read the passage:Fast Terrain Rendering Using Geomipmap
but when i finished ,i find i do not know how to do in my program,
if the author could write a demo i think it will be better.

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Quote:
Original post by sssa
i want to konw the Geometry Clipmaps is the Geomipmap?

No, they are different algorithms. Vaguely similar though.

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