GL Extentions!
Hi all!
I ve been including glprocs.h and glprocs.c
found at the sdk link:
http://oss.sgi.com/projects/ogl-sample/registry/ then SDK
to my c++ v7.1 project and never had to load any (ARB or else) extentions at all!
is this an official wrapper for GL extensions?
i ve recently replace:
glGetUniformLocationARB
for:
glGetUniformLocation (a new GLSL Demo use it)
and i got this:
error C3861: 'glGetUniformLocation': identifier not found, even with argument-dependent lookup
my first guess was to get the latest glprocs.h and glprocs.c ... but OpenGL does not seams to keep those up to date...
i certainly dont like to load extension 1 by 1 and i m not crazy about glew as well...
whats going on? anyone can clear this up?
thx
Eh, my advice is to avoid anything SGI does, they are a bunch of screw ups [lol] But seriously, I've never used their headers, but they're probably not up to date. You could use OpenGL.org's glext.h file, but that's a pain too. My suggestion is to download GLee and use that for extension loading and such.
Did you download the latest glext.h file from that site?
EDIT: Too slow... [sad]
Quote:Original post by golgothHave you tried GLee?
i certainly dont like to load extension 1 by 1 and i m not crazy about glew as well...
EDIT: Too slow... [sad]
I think the SGI version (without the ARB) has something to do with their
newest revisions of the standard.
I'm not sure if anyone has drivers and headers that implement the newest revisions.
newest revisions of the standard.
I'm not sure if anyone has drivers and headers that implement the newest revisions.
I'm not sure if anyone has drivers and headers that implement the newest revisions.
good point...
those glprocs.h and glprocs.c were really usefull if u ask me... all they have to do is to keep them up to date...
glew and glee huh? no other way around... use a wrapper to use a lib... this is so lame...
good point...
those glprocs.h and glprocs.c were really usefull if u ask me... all they have to do is to keep them up to date...
glew and glee huh? no other way around... use a wrapper to use a lib... this is so lame...
Quote:Original post by golgothGLee is my preference, only because that's the only one I've used and it fit my needs nicely so I didn't bother trying out GLEW as well.
Any preferences between Glew and Glee?
Quote:Original post by golgothThe glprocs thing looks to be basically the same thing as GLee and GLEW. And like duke said, they aren't wrappers, they just handle the extension loading for you.
those glprocs.h and glprocs.c were really usefull if u ask me... all they have to do is to keep them up to date...
glew and glee huh? no other way around... use a wrapper to use a lib... this is so lame...
Quote:Original post by golgoth
Any preferences between Glew and Glee?
They are very very similar (I use glee but only because I started with it)
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