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HopeDagger

Gundown - "An explodin' good time!"

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Three weeks ago or so I purchased BlitzMax, intruiged by it's C++-like quirks and its promised speedy development speed. Well, it looks like it kept its word judging by the 2.5 weeks (less, since many days I didn't work on it :P) it took me to write up Gundown. Gundown is a kill-everything-that-moves sort of game, complete with numerous levels, sound effects and uber graphics. A nice shooter ideally is a good thing knowing most gamers these days. ;) You control a movable turret at the bottom of the screen which can charge up artillery fire to gun down troops, ships, motorcycles, and other foes which are just begging to be vanquished! Comments, questions, or any flavour of feedback is graciously welcomed! Download Gundown [Edited by - HopeDagger on September 11, 2005 5:00:05 PM]

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Fun game, nice work! When you get to the snow levels though you can't see the upgrade menu as the text is white on a very white background. Good job though I enjoyed it :)

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Quote:
Original post by Commander Mike
Its runs to slow on my comb. I have

AMD Athlon 1.5
512mb ram
ATI Radeon 7200


Grah, that stinks. BlitzMax uses OpenGL for rendering, which isn't too friendly on more 'elder' cards such as your own, good sir. I think I may begin to fall back on libs like SDL or Allegro for my rendering needs to avoid getting into such issues with senior video cards. ;)

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