Using shaders in an engine without shader support

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0 comments, last by vNistelrooy 18 years, 7 months ago
Hello, everyone. Are there any method that can use Direct 3D Shaders in a graphic engine without shader support? This engine doesn't provide shader support,and it does not let us access the pointer to d3d_device too. Any help/opinions would be greatly appreciated. Thanks!
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No you need a pointer to the device.
Anyway this should be in the DirectX forum.
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"

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