Rolling demo of my terrain engine...

Started by
36 comments, last by Boruki 18 years, 7 months ago
I've just whipped up a short demo...and i'm curious as to if it works on other systems, and if so, does it run acceptably? Here is a link to it, it'd be great if people could check it out, lemme kno if its a bit choppy, runs fine, and tell me what some of their system specs are, RAM, CPU, GFX Card. The camera motion is a bit nasty, but it does for now. http://neilo.bounceme.net/download/deploy.zip [Edited by - Richy2k on September 11, 2005 10:44:46 AM]
Adventures of a Pro & Hobby Games Programmer - http://neilo-gd.blogspot.com/Twitter - http://twitter.com/neilogd
Advertisement
downloaded extremely slowly. crashed and died throwing an "illegal instruction" exception every time I tried to run it.
[size="1"]
Argh, i'm having nothing but problems when getting friends to test it for me. So far one person had it run successfully. And yeah it probably did take a while to download since i'm hosting with only 256kbit upstream.

Also, i've added some debugouts to the code, so if anyone has any problems do you think you could possibly email me (or im me) the stdout.txt file at richyneil@hotmail.com.
Adventures of a Pro & Hobby Games Programmer - http://neilo-gd.blogspot.com/Twitter - http://twitter.com/neilogd
Could not run it, complains about a missing MSVCP71.dll
Not everyone uses .net , so, you should provide all the necessary dll's.
I don't use any .Net stuff....argh i bet this is the entire problem. I will have it sorted out, atleast I know people are having problems. Also, whats ur system specs, OS, etc?
Adventures of a Pro & Hobby Games Programmer - http://neilo-gd.blogspot.com/Twitter - http://twitter.com/neilogd
He means not everyone has vs.net, and so not everyone has that version of the c runtime dll.

I do, but it still doesn't work.

nothing in strderr.txt, stdout.txt contained the following:

=============================================
cGame::GameInit
=============================================
Initilising Timer...
Avr FPS: 6.11755e-005: Avr Frametime: 16346.4
Initilising Input...
Initilising Renderer...

hope that helps

BTW if you included a debug version / src I could maybe tell you where it's messing up - impossible (for me) to tell from the debugger disassembly.

Win2k, ATI vidcard if that's any help.
[size="1"]
Strange demo but works fine for me.

Lizard
that makes 3, thank you for making my day! I've narrowed down the bug in the engine thats causing the illegal op to 4 possible lines. Busy trying to fix now, when done it should be fine, seems to be a memory leak.

mrbastard:

I know where that bug is. Like i said, its a memory leak, some how its fine on my PC...Using my good old trusty laptop equipped with an s3 savage to pin point the problem [grin]

Also - http://neilo.bounceme.net/download/deploydebug.zip if that helps at all, has debug and release in there. ANYONE who can help me with this bug seriously...my laptop isnt cooperating with my and i cannot recreate the error on my PC.
Adventures of a Pro & Hobby Games Programmer - http://neilo-gd.blogspot.com/Twitter - http://twitter.com/neilogd
All exe's fine for me. Not *that* bad of a speed either, few slowdowns, but looks nice.

WinXP SP2
P4 3.2ghz
128mb Ati 9600 Radeon Pro
1GB Ram
Works for me.. may I ask what extentions/methods you are using for the terrain?

Win XP
Pentium4 2.6ghz
Geforce 6600 GT
1 Gig ram

~zix~
---------------------------------------------------Game Programming Resources, Tutorials, and Multimedia | Free Skyboxes

This topic is closed to new replies.

Advertisement