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3dsmax - Bone Weight

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Hello, I'm currently trying to figure out what's the best way for collision detection. I figured that box collision detection would be a good idea. So i got a source code from some guy, but the source code had information about a 'bone weight'. Since I don't have any experience with 3DSMAX, I figured that somebody out here know what it is, how it works, and why it exists. And how can I devide a couple of polygons into objects? Thanx in advance, Hylke

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