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gamerking

the rayman physics?

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hi, In that small section of rayman where you fly gunner what physic system are they using. While playing that little bit i was quite impressed, the bullets knocked chunks out of the walls while pillions crumbled please! get back to me.

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standard algebrah (sp?) I guess...

simply choose an intial movement vector based on speed of the particle

every frame you apply your gravity vector...


and of course, do collision checks with the background for each particle if you need that too.. :)


peace!

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