3H-GDC m.III
The results are in!
1st
eal!!! eal will receive a first release copy of Morning's Wrath by Ethereal Darkness Interactive. (pm me with your mailing information)
2nd
H_o_p_s already has a GDNet+ subscription, so he may opt for a 3 month extension or cash. (pm me with your choice)
Runners up: snaily and Binomine did an excellent job, but unfortunately receive nothing.
The submissions are:
Alright, we had a nice showing for the last
Three Hour Game Development Contest, let's see what happens this time.
Prizes:
1st: A production copy of
Morning's Wrath,
by independent developer and GameDev.net member
EDI.
2nd: 3-month subscription to GDNet+ from capn_midnight
Date/Time: This time, instead of Sunday, I will hold it on
Saturday. Last time the contest was held at 3PM EST and some people in Europe and Asia felt a little left out. So, help me figure out a time to hold the contest so that those people may compete this time (I reallize, this will probably leave out the people from the first competition).
Theme: N/A
The past two contests were "Black and White" and "Fire".
Rules:- Submissions must meet a predetermined theme (which will be revealed 1 hour before the beginning of the contest)
- Any Language (C, Java, C#, Python, javascript, Brainf***, I don't care) or API (SDL, Allegro, PyGame, JOGL, etc) is acceptable, as long as you handle all distribution yourself (Ideally include all assemblies. You *may* link to a direct download, but a download page is UNNACEPTABLE. One click should be all I need to download the components I need). Do not assume the Judges have any particular machine setup.
- Game Makers are NOT acceptable.
- For more discussion on what is and is not acceptible, see the previous contest's thread.
- You may use rendering frame, input manager, math library, or sound manager base code that you have written, but no other code. You must post this code in a source tag in the forum on Thursday night before the competition to keep the playing field even (anyone may use it if they want). The judges reserve the right to veto your use of such code (hence the need for the Thursday night deadline).
- Judges will judge on a full binary version of the software. They will not compile the software.
- Judging will be conducted by a panel of non-competitors
- Judging will be based mostly on overall gameplay and originallity of game design. Graphics will be a minor part, but mainly in the fluidity of the graphics (stuttering, tearing, flickering graphics will be very bad). We understand that content will be light, that graphics will be underdeveloped, that input MIGHT be a bit akward. Gameplay is the key.
- prizes are listed above
- presumably, winners will post their winning game in the GDNet Showcase.
- runners up receive nothing.
- we will attempt to pursue full legal action against nefarious ne'er-do-wells (those that would upload destructive code).
Three hours is plenty of time to make a classic arcade game, or something new with simple gameplay. Check out the previous contest to see what was done. Gameplay is what this contest is about.
If anyone wants to volunteer as a Judge, please post here and list your machine specs as well as your pertinent software running on your computer. For example, I'm:
Processor: Pentium4 2.4GHz
Memory: 768MB RDRAM
GFX: Radeon 9800
Sound: SB Audigy 2
OS: Windows XP Pro SP2
Other Software: Java 5, .Net 1.1, DX9c
[Edited by - capn_midnight on September 19, 2005 11:40:08 PM]