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capn_midnight

3H-GDC m.III - Winner: eal!!!

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okay, folks, times up.

If you uploaded your game to your own site, PM me the link
If you want to send me the zip or rar file for your game, send it to webspynner_99@yahoo.com with the subject line "3H-GDC m.III - <username>" obvioulsy replacing <username> with your GDNet username.

Remember, you must package everything required for your game together. I will not go find the Allegro or SDL or whatever libraries on my own and download them to run your game. You must handle it yourself.

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I get this error when I run CrackerChomper:

Exception in thread "main" java.lang.NoClassDefFoundError: Cracker/Cracker (wron
g name: Cracker)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)

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Image hosted by Photobucket.com

All you're getting is a screenshot, because my game consists of a screenshot. Debuggin a strange language is somewhat hard, expecially with the errors python gives you.

The game was "Window Cracker". You're incharge of a bake bean eating contest, except the windows won't stay open. You're job is to open the windows before the contestents pass gas.

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Quote:
Original post by capn_midnight
H_o_p_s: whoa, dude, my P4 2.4GHz machine is way too fast for it. Let's try it on my P3 1.2GHz machine.

Is the mouth moving to fast, or is it adding crackers to fast?

Quote:

Exception in thread "main" java.lang.NoClassDefFoundError: Cracker/Cracker (wron
g name: Cracker)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)


I have no idea.... :|

Do you have the Cracker folder in the same directory as the run.bat?

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Quote:
Original post by eal
cracka attack:



What's the controls? How to kill crackers?

Edit:

Oh, use the mouse and asdw controls

When you die, if you continue to click, you can still kill some crackers

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Quote:
Original post by capn_midnight
Since there are so few submission this time, I'm going to say "feature freeze, bug fix, then submit". Whatever you have, get it running and submit that code.


Roger that.

Edit: Submitted.

[Edited by - Snaily on September 17, 2005 4:46:32 PM]

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Quote:
Original post by kwijibo
Yeah, I get a similar error if i try "java cracker.class" in the cracker directory.

You should use "java Cracker". Java is case sensitive and expects .class files.

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Quote:
Original post by Zeraan
When you die, if you continue to click, you can still kill some crackers


Fixed.

Edit: the other error should be fixed now also

[Edited by - eal on September 18, 2005 8:44:57 PM]

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I finally finished my 7 hour game.

Now that I have a grasp on the language, i'll just install an actual IDE and finish in 3 hours next time. [smile]

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Quote:
Original post by Binomine
I finally finished my 7 hour game.

Now that I have a grasp on the language, i'll just install an actual IDE and finish in 3 hours next time. [smile]
Can we see the game that you finished?

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Quote:
Original post by H_o_p_s
Quote:
Original post by Binomine
I finally finished my 7 hour game.

Now that I have a grasp on the language, i'll just install an actual IDE and finish in 3 hours next time. [smile]
Can we see the game that you finished?
It's a good thing you asked, because python turned out to be a pain in the buttox to compile.

Window Crackers.

If the window closes, you didn't make it in time. No end screen because I forgot about the end in the design. It needs to be a bit faster and the times have to be a bit shorter, but otherwise it's a pretty fair game for 3 hours.

Edit: Arrows move, space opens the windows.

[Edited by - Binomine on September 18, 2005 4:24:11 PM]

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Okay, I've played all 4 entries (including Binomine's, its not up to me whether its in the competition or not.

I'm PMing the good capn with my reviews and scores; I'll leave it up to him to decide whether to post them here or not. I personally was going to, but then I figured I didn't want to influence the opinions of the other judges by my oh-so-influencial opinions [wink]

crackers. lol.

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Oh crap, totally missed the compo this time. Would actually have had time, but oh well :)

CrackerChomper gives me this (java Runtime not up to date?):

Exception in thread "main" java.lang.NoSuchMethodError
at Cracker.create_window(Cracker.java:168)
at Cracker.init(Cracker.java:49)
at Cracker.main(Cracker.java:275)

Cracka Attack:

This is neat, plays good. Would be nice to have a possibility to convert the houses back. It's almost impossible to survive with half the houses converted.

crackers:

I see what the game could be like but there's no gameplay yet. Try to finish the gameplay just because!

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Quote:
Original post by Endurion
Oh crap, totally missed the compo this time. Would actually have had time, but oh well :)

CrackerChomper gives me this (java Runtime not up to date?):

Exception in thread "main" java.lang.NoSuchMethodError
at Cracker.create_window(Cracker.java:168)
at Cracker.init(Cracker.java:49)
at Cracker.main(Cracker.java:275)
All it needs is 1.4.2, but Cracker.java:169 is 'frame.setIgnoreRepaint(true);' which is only available since 1.4.0. You might need an update, but frankly I am amazed, most people have 1.4 or greater...

If you go into the commandline and type 'java -version' it would let me know...

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I've got 1.3.0, explains things :)

I have no need for a more up to date runtime, i don't do java development anymore; if i do i use 1.1, and very very rarely run java apps.

Well, i'm not a judge anyway ;)

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I'm going to allow Binomine's entry, because it is original and it is in the spirit of the contest. Besides, it's nicer to look at a contest with 4 entries instead of 3.

I've got my picks, I'll post Mushu's picks, now we're just waiting on nagromo.

my picks:

#1 cracka attack by eal
The game with the most gameplay. I liked the humor as well, protect the clubs from being turned into a GAP that spews out more crackas. Two plays on the word cracker. Big points.

#2 crackers by snaily
a very unique concept (which is the point of the contest). When I first said that I could think of at least 4 different meanings to the word "cracker" some how I didn't think of "Firecracker" so big points there. The idea of navigating around based on recoil and blasts is pretty cool, too.

#3 CrackerChomper by H_o_p_s
pretty standard concept, a mouth eating crackers. There isn't much game other than that, and the lack of frame rate scaling was a bit annoying. The graphics were smooth, though, and the lips reminded me of something but now I can't remember what it is.

#4 Window Cracker by Binomine
I wanted to rate this game much higher. If only it were actually playable. I can't figure out what is going on. Huge points for the originallity of concept. It's sort of a Burger Time type game. However, huge point deduction for not being able to figure out how the hell to work it. Of all the games, this one was the least playable, to the extent of the play represented in the game. In CrackerChomper, I could figure out how to chomp, in cracka attack I could figure out how to shoot and move, in crackers I could figure out how to move the ship pretty well. For Window Cracker, after playing it 6 times in a row I still couldn't figure out when to open a window.

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Quote:

-Mushu.

Okies, here are my scores (out of 4, 4 being the best, since we didn't have nearly as many entries as last time [sad]):

I rated the entries based on how entertaining the game was to me. In case you were wondering ;)

H_o_p_s: Cracker Chomper - 3
While it was a fun game, the movement of the mouth is pretty erratic. It starts off as pretty fast, but as there are more crackers (which happens pretty quick) the speed drops dramatically. I'm thinking this is actually intended, ala Fantavision - more crackers = slower mouth. A nice intro page explaining this (or even a .readme) would have been helpful.

The other problem is the game goes by pretty fast. It only takes about a minute to lose, and I'm underclocked at 600mHz. Maybe I just suck.

All in all, it was pretty fun though!

eal: Cracker Attack - 4
I actually had to check the readme on this one first, I was like "lol wtf is going on?!" and then I figured it out. I really like the concept of the game, but there are a lot of areas to improve. But hey, you only had 3 hours right? ;)

The first problem was that I wasn't sure whether the objective was to defend the businesses or to save yourself. Since I could move around, I figured I'd better save myself, and then I noticed what happened when the businesses got taken over.

One of the fundamental problems with this game is that the cracker travels in a linear path, and most of the "cracker spawn points" are located in the center. Thus, by standing in the corner, I was able to focus all of the crackers into a pretty tight area, and was INVINCIBLE! So yeah, gameplay problem ;)

The addition of a health bar or scoring method (visible during gameplay) would have made the game more enjoyable, as would have a method to 'retake' businesses.

And finally one last nitpick: the crackers should be drawn on top of the crumbs, so those silly crackers can't hide among the bodies of their fallen comrades [lol]

snaily: crackers - 1
Heh, this is one weird interpretation of "crackers". I can't bash you for not having "crackers" because you have FIRECRACKERS in your game [lol].

Other than that, though, there wasn't much going on that I saw. Took me a couple of seconds to figure out that I had to stay on the screen, but after that it didn't take much time to essentially stabilize myself (despite the ferocious attempts of those space anomalies!)

But yeah, sometimes time just isn't very nice >:(

Binomine: windowcracker - 2
This game is tricky. Tricky tricky. The windows seriously don't stay cracked long enough given the speed of your cracker. I didn't stay focused long enough to determine if the time between "oh teh noes!" and the fart is constant or random, but if its constant the slow speed shouldn't have been a problem.

Oh, bonus points for saying "oh teh noes" in the game. [lol]

Just some other random tidbits, a score would have been nice (how many disasters averted today?) as would have an exit screen [wink]

But it wasn't bad. It was an interesting interpretation of "cracker". Gameplay tweaks hurt :(

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