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Wizard401

reducing files in .x format

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Hi im new to this forum, And I was wondering if anyone can help please. I have been asked to make some 3d models for someone who is develpoing a game, I have submitted a few 3ds model files. However, I have now been asked to if I can make them in .x format, I managed to find a plugin called panda. The files are way too large for the application he is writing, he wants them to be 100kb or less if possible. the files I have been making are over 1 meg in size. How can I reduce them to less that 100kb please.

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I believe that Panda exports to an ASCII x file, you could load that into the DirectX Mesh Viewer and save out as a binary/binary compressed x file and it would be a lot smaller.

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I use Quest3D, after Panda's animation exporter gave me some trouble. Anyway, just save it to compressed binary. I believe there is somewhere in Panda to check mark to do that. If not, just open the model in MeshView (came with the DirectX SDK) and go to File->Save and on the bottom left are check boxes, compressed binary should do the trick.

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i used the binary compressed option, that was how i was able to get it down to 911 kb, i dont have directx sdk. didnt have any need for it. at least i didnt. maybe i should get it. thanks anyway. maybe the object is just way too big.

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ok, I now have directx sdk, now what do i do. will it overwrite my directx that i already have or will it be a different program altogether. HEEEEEELLLLLLLLLLLLLP.

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