Jump to content
  • Advertisement
Sign in to follow this  
toxy

LGPL ?

This topic is 4811 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've been looking into using a library to provide some of the base funcionality for a proprietary application that I'm developing. Since the library is under the GNU Lesser General Public License is it true that I can use it to access the library's functionality from my proprietary application without having my application fall into a LGPL or GPL license requirement? [Edited by - toxy on September 14, 2005 11:39:42 AM]

Share this post


Link to post
Share on other sites
Advertisement
Quote:
Original post by Kwizatz
Yes, as long as you link to a shared version of it.


Do You mean just add text in documents or in credits about this LGPL library?

Share this post


Link to post
Share on other sites
No. He means "so long as you leave the library in a DLL", rather than statically link against it. The idea being that you should be able to drop in a freshly built version of the library and have your program work. If it doesn't, then you must provide the source to whatever code is needed to make it work, ranging from changes you may have made to the library right up to your entire source code if you statically linked to the library.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!