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nullsquared

My Detection Function

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Hi all! In SDL in Code::Blocks I made a function for collision detection... Its here not in "SDL" cuz its how the function compares, not SDL itslef. It'll take me a lot of time to draw all the graphics that'll need this function, so I just wanted to ask if you think it'll actually detect collision. Here it is:
[source language="CPP"]
int DetectCollision(SDL_Surface *sprite1, int x1, int y1,
                    SDL_Surface *sprite2, int x2, int y2)
{
	//Width
    if ((x1 + sprite1->w) == x2 && (y1 >= y2 && y1 <= (y2 + sprite2->h) && y2 >= y1 && y2 <= (y1 + sprite1->h)))
	    return 1;
    if (x1 == (x2 + sprite2->w) && (y1 >= y2 && y1 <= (y2 + sprite2->h) && y2 >= y1 && y2 <= (y1 + sprite1->h)))
	    return 1;
	//Height    
    if ((y1 + sprite1->h) == y2 && (x1 >= x2 && x1 <= (x2 + sprite2->w) && x2 >= x1 && x2 <= (x1 + sprite1->w)))
	    return 1;
    if (y1 == (y2 + sprite1->h) && (x1 >= x2 && x1 <= (x2 + sprite2->w) && x2 >= x1 && x2 <= (x1 + sprite1->w)))
	    return 1;
	    
    return 0;
}

I just want to know if you think it'll do the job. And yeah I know it might be SLOW, but I need detection right now, not speed. Thanks.

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