Advertisement Jump to content
Sign in to follow this  
rohitgonsalves

AI for FSM based Fighting game

This topic is 4878 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

A fine experience by developing a 3d fighting game. I have used the finite state machine to represent and take actions according to it for different 45 states of a player. For two player both on user control gives me the best result I can think of. But now I want to write the AI for it, seems to be more difficult thing for me to make my game really responsive. My player posses all the characteristics like skill,agility from which I can decide blocking and avoiding or performing attack moves. I want to know how to decide for the moves which are based on fsm only. Please help.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!