Jump to content
  • Advertisement
Sign in to follow this  
dawidjoubert

VERTEX SHADERS

This topic is 4654 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

high i want to create water for a strategy game how ever this game can zoom in alot.. I know bf2 uses vertex shaders for the water and i wanted 2 know if any1 knows of an article or tutorial on this verything... thanks Regards Dawid Joubert

Share this post


Link to post
Share on other sites
Advertisement
The water in bf2 is more likely made with fragment shaders(but vertex shaders where used to).

this place contains basic tutorials on how to use glsl shaders
http://www.clockworkcoders.com/oglsl/index.html
then go to nvidias developer pages, there are some papers there that could make things more clear.
Finaly google everything(i know this one is a bit clishé) related to this, you might not find actual code, but it will help you on the way.
When this is done, it shouldn't be too hard to work out how to do realisticish water.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!