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VS2005 Beta2 freakin me out - MessageBox & LPCWSTR ??

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Hi there! Today I started working with VisualStudio2005 Beta 2. As an experienced game programmer I decided to do a simple hello-world-app to see what the new IDE is like ;-) I couldn't believe it, when even the simplest thing didn't work: displaying a message box! With VC03 it was as easy as "MessageBox NULL, "Hello", "Wurx", MB_OK);". But here NOTHING works :-( Here's my code:
#include <windows.h>
#include <string>
#include <iostream>

using namespace std;

void main( void )
	string text1("Body");
	string capt1("Caption");

	char* text2("Body");
	char* capt2("Caption");

	//MessageBox( NULL, "Text1", "Caption1", MB_OK );

	// These don't compile
	//MessageBox( NULL, &text1, &capt1, MB_OK );
	//MessageBox( NULL, text1, capt1, MB_OK );
	//MessageBox( NULL, text1.c_str(), capt1.c_str(), MB_OK );
	//MessageBox( NULL, (LPCWSTR)text1.c_str, (LPCWSTR)capt1.c_str, MB_OK );

	// These don't compile, too
	//MessageBox( NULL, text2, capt2, MB_OK );
	//MessageBox( NULL, &text2, capt2, MB_OK );

	// Compile, but box is filled with crazy chars
	//MessageBox( NULL, (LPCWSTR)text2, (LPCWSTR)capt2, MB_OK );
	//MessageBox( NULL, (LPCWSTR)text1.c_str(), (LPCWSTR)capt1.c_str(), MB_OK );
}//end main

As you can see I tried all possible combinations (even this strange string stuff I don't really know...). :-) Here's the compiler error I get all the time:
error C2664: 'MessageBoxW' : cannot convert parameter 2 from 'const char [6]' to 'LPCWSTR'
What's that supposed to mean? Please, help me [embarrass]! Thanks a lot!

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EDIT: Oppss you did cast.

LPCWSTR is unicode. Yours is just char. 1 byte (char) vs 2 byte (unicode)

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A much safer alternative is to use:

MessageBox(NULL, CString("abc"), CString("xyz"), MB_OK);

The CString class will handle all the work. in this case, it'll turn the chars to wchar_ts.

to print variables, add them to an std::string using a string stream and boost::lexical_cast, then:

MessageBox(NULL, CString(MyStdString.c_str()), CString("title"), MB_OK);

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you can also use the TEXT macro like I do:
The TEXT macro identifies a string as Unicode when the UNICODE is defined during compilation. Otherwise, it identifies a string as an ANSI string.

your code would look something like this:
MessageBox( NULL, TEXT("Text1"), TEXT("Caption1"), MB_OK );

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Mhh, TEXT only works for "blabla" strings, but how do I handle variables?
I also had a problem using CString...what headers do need to use this class? Is this somehow MFC specific (I'm not using this) ?? :-)
Thanks so far!

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OR, you can go into project settings , and change it from UNICODE to none (auto-detect i believe)


people love making things more difficult then they really are. unicode is terrific, and you SHOULD use it, but you DONT HAVE TO.

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Welcome to the world of Unicode. Read chapter 2 of Charles Petzold's "Programming Applications in Win32" for the full story on all of this. Short answer: use TCHAR instead of char for strings. TCHAR is a macro that expands out to wchar_t if _UNICODE is #define'd and char otherwise. Most functions that take strings have A appended to their name for the narrow versions, and W for the wide character versions. Every function you call is #define'd to one of these depending on whether _UNICODE is #define'd.

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