Jump to content
  • Advertisement
Sign in to follow this  

MaxScript Abort Delete

This topic is 4835 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Greetings, I am using MaxScript 5.1. I have registered a function called Callback_Pre_Delete() using this code: callbacks.addScript #selectedNodesPreDelete "N.Callback_Pre_Delete()" This function is now called before the deletion of the scene objects takes place. Is there a way for this callback function to abort the deletion of these objects? If not then is there a way to make certain objects un-delete-able from MaxScript?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!