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MaxScript Abort Delete

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Greetings, I am using MaxScript 5.1. I have registered a function called Callback_Pre_Delete() using this code: callbacks.addScript #selectedNodesPreDelete "N.Callback_Pre_Delete()" This function is now called before the deletion of the scene objects takes place. Is there a way for this callback function to abort the deletion of these objects? If not then is there a way to make certain objects un-delete-able from MaxScript?

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