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blueshogun96

OpenGL Playstation 3 coding

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Hey, I heard that Playstation 3 is going to use OpenGL ES 2.0 and Cg for shaders. If so, does this spark an interest for you OpenGL programmers? Just wondering :)

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Guest Anonymous Poster
Year but try to get a dev kit for ps3 ..

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According to Carmack the PS3 was a pain in the ass to develop for, compared to the XBox360.

My experience with Sony development environments is that they give you the very basic tools and documentation to make games (but I don't have access to PS3 devkits, so I might be wrong in *this* case).

Nintendo and Microsoft are known for their powerful development tools and extensive documentation. They actually make our jobs easier. And nicer for that matter...

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The only "annoying" part in PS3 project development is setting up the dev-kit.
That shouldn't take more than an hour for an experienced Linux programmer though [smile]

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Guest Anonymous Poster
Probably:

a) Be a huge, established studio with a track-record.
b) Be a new studio, but with some people who have the right contacts.
c) Be a tiny studio that's really just a subsidiary of some publisher.

Otherwise, Sony will say "Sir, kindly get the f* off our property. Have a nice day!"

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