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Raeldor

Weapon tags in 3DS and other... best way?

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What is the best way to do tagging (for weapon hold points etc.) in 3d studio and other 3d applications? Should I create a seperate polygon that is not rendered, or is there a better way? Thanks!

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I don't think there's anything in the 3DS format that would allow this. However, you could create an object, with the name "Tag" (or similar), and make sure that it's always in the right place when you animate your mesh in the 3D program you're using.

Then when you load in your 3DS file, check to see if any of the objects in the 3DS file have the name Tag, and if so, then flag it as being the tag point for a weapon.

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At work we use Maya markers and attatch them to the bones so that they move with them while animating. Our model export program keeps track of them. Surely Max has something similar.

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