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DarkMessiaH

How to manipulate mipmap levels of detail?

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Use gluBuildMipmaps to build mipmaps at different levels.

EDIT:-
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If you want to replace only a particular level of detail, just specify the level paramter in the glTexImage2D/glTexSubImage2D function and provide the milmap level pixel array.

[Edited by - dimensionX on September 25, 2005 12:35:21 PM]

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no.
The OP has turned on automatic mipmap generation, this means that when you update the 0 level of the mipmaps the rest are automatically made for you,using gluBuildMipmaps() would be a waste of time as you are undoing the work the driver has done for you already.

@OP:
What you do mean by 'manipulate the level of detail' ?

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