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That kind of depends on what the protocol is for.

If it's for game state updates, then check the Forum FAQ. If it's for something else, then you have to be a tad more explicit about what it is you want to accomplish, and why existing protocols aren't good enough.

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Well firstly i need a substiute for TCP/IP so i prevent outside attacks.....
I want to use this new protocol on my own local network

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Why would designing your own protocol prevent outside attacks? Wouldn't it be easier to just block off the ports/hosts that you don't want the outside to see using a good firewall?

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