PSP 2.0 Firmware Security Circumvented
Sorry if this is a repost, but I haven't seen anything on the lounge about this.
PSP Updates put up an article recently about how a programmer was able to run his own code on a 2.0 PSP, by causing a buffer overflow on the image viewer.
As is expected after the Security breach, the first games and custom apps start to show up, like this game.
As long as these programmers don't use the security flaws to hack and distribute comercial games, I can't criticize them.
Once I buy a PSP for myself, I hope to also code a few things, and until now the security on the PSP 2.0 seemed unbreakable.
One of the thing I'll be sure to do is play "Another World" again, someone has ported it to the PSP... and it's #2 on my "Best Games of All Time", right after Monkey Island [wink]
it is kinda a shame at how much restirctions they're putting on things for it. PSP would have made a very nice handheld device for almost anything. Really wish Palm or someone would release something with slightly more game style controls on it.
Not to derail the thread totaly, but how does the PSP compare to other handheld devices of the same pricerange in screen size and computing power? I honestly don't even know how much one costs at the moment.
Not to derail the thread totaly, but how does the PSP compare to other handheld devices of the same pricerange in screen size and computing power? I honestly don't even know how much one costs at the moment.
I too think these restrictoins on homemade apps are bullshit. Sony is looking at potentially a system that can play any game people want, and they're saying "Ish don't think so"?! Wtf. The ability for homemade apps was a selling point for me for a long time.
Excellent! I updated to 2.0 a couple weeks ago just so I could use the official browser, but I had to give up playing SMB3 on-the-go.
I think sony are a two faced company, and they are only doing it to make money (obvious!) and nothing else, look at the ps2, when it suited them, they released a linux kit to do whatever you want, and I think they may do something similar on the psp so that you can do whatever you want, but only by paying them and doing it on their own terms...
Commerical company restricting the use of ways to create free games that would cut into thier profits. Really two faced there.
no, Sony isnt two faced, because Homebrew on the PSP is a double edged sword. The Homebrew thats been released on it is awesome, which is why I kept my PSP as a 1.50, but, the ISO scene on PSP is huge, its very easy to pirate games on the PSP if you have a 512+ Mb Stick, which dont really cost that much anymore ( the price of a few games). The ability to run games on the PSP has already been exploited (check out a release by Humma, WAB), and even though game manufactures put protection on the UMD to stop you playing with an earlier version, its easily got around (WAB Version Checker)
Well, as expected not much time was needed after the first 2.0 exploit was found, to get a functional 2.0 to 1.5 downgrader working on the PSP firmware...
Regarding Sony, I think they created a wonderful product, but they should know the laws of "least resistence". Had they release their own SDK, with their own protected and sanctioned code, that would allow hobbyists to code 2D apps and utilities for the PSP, and keep it contained in a market section that wouldnt go into conflict with Sony's interests, then the community as a whole wouldnt have come together and learned so much so fast...
What can I say... I know I'll buy it, I know I'll pimp it up, and that I'll buy all the cool games for it, I'll be one of the PSP evangelists, but I'll also enjoy puting some old school games on my PSP and enjoying them, no doubt there.
Also, one of the things I'm really looking forward is the GPS system, hope they're actually working on it, and its not just some vaporware...
* Downgrader News Article
Regarding Sony, I think they created a wonderful product, but they should know the laws of "least resistence". Had they release their own SDK, with their own protected and sanctioned code, that would allow hobbyists to code 2D apps and utilities for the PSP, and keep it contained in a market section that wouldnt go into conflict with Sony's interests, then the community as a whole wouldnt have come together and learned so much so fast...
What can I say... I know I'll buy it, I know I'll pimp it up, and that I'll buy all the cool games for it, I'll be one of the PSP evangelists, but I'll also enjoy puting some old school games on my PSP and enjoying them, no doubt there.
Also, one of the things I'm really looking forward is the GPS system, hope they're actually working on it, and its not just some vaporware...
* Downgrader News Article
The machine is still too expensive for me to justify purchasing it, but perhaps once more games come out I shall endeavour to purchase one and start developing for it.
Having a floating-point unit on a portable seems rather appealing.
Having a floating-point unit on a portable seems rather appealing.
Copy protection (as in not allowing you to run your code) is idiotic, especially for a portable device. Why? Because it's hard to copy games (I mean, it's a little bit more expensive and time consuming than just burning a DVD). It takes some specialized equipment, and some specific knowledge.
Remember when Id made Doom, and Quake and such? Did they have any protection whatsoever? Did Id lose so much money because of that?
I still tend to believe that piracy is good for business. The more a product is pirated, the more likely more people will buy it, because not everyone pirates software. So when they see that a product is so popular, they will want to get it as well, and since they don't pirate stuff, they pay for it.
In this context, if Sony would allow people to just make games for it, then many people will release free games. Which would make more people buy the god damn thing, which would give the software developers that sell their products a greater target.
This is the very principle we use to make money from our game, and so far it worked unexpectedly well.
Remember when Id made Doom, and Quake and such? Did they have any protection whatsoever? Did Id lose so much money because of that?
I still tend to believe that piracy is good for business. The more a product is pirated, the more likely more people will buy it, because not everyone pirates software. So when they see that a product is so popular, they will want to get it as well, and since they don't pirate stuff, they pay for it.
In this context, if Sony would allow people to just make games for it, then many people will release free games. Which would make more people buy the god damn thing, which would give the software developers that sell their products a greater target.
This is the very principle we use to make money from our game, and so far it worked unexpectedly well.
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