Quote:Original post by Anonymous Poster
OpenGL isn't going to die ... but Micro$oft is sure trying to kill it in the new Window$ (vista)!
Is there any chance that Micro$$$oft will be able exclude OpenGL from Window$?
Something like: if you want your game to run on Linux, Unix, Free BSD, MacOS, HP calculators, alarm clocks, etc then you'll use OpenGL, but if you want to run it on Window$ then you WILL have to use DX (because a spinning cube will run at 10fps on OGL)?
I am actually currently running a build of the newest windows (Longhorn) and prior to me typing this post I find that it does indeed work quite well. The thing that gets me about Microsoft (and I am repeting myself) is that they do everything in their power to make people to be "stuck" using their products. Often I find that people arn't even aware that they can use some of their favorite software and API's on other platforms. I did however agree with you on this statement.
Quote: Quote Yann L. Select an API based on objective technical assessments. Select it based on your personal preference for its semantics. Select it based on driver, OS or platform support.
Well said but any good developer should think about their customers os preference rather then their preferences. This is why I would discourage using directX. You simply can't use it on a mac or unix machine. BTW ID software first built the newer doom engine with support for directX then added OpenGL. It took quite awhile for them to successfully port the game to Unix & Mac