Quote:Original post by dudedbz1
Why threads? I have a mario clone that uses two places for input and one never stops the other... I didnt look at your code, so sorry I am mistaken, but are you using a? If not, try it.Uint8 *somenameforyourkeys/*mine is just "keys"*/;keys = SDL_GetKeyState(0);
Edit: I looked, and it seems you did... Do you know where the bug is? I mean, wont my mario clone mess up too if they use the same kind of input?
Really? Could you some of your code that deals with the keyboard?