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[.net] Tao.DevIL GL funcs missing?

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Hi, I'm using tao and it's working fine but there seems to be a bunch of missing bindings to the gl specific parts of devIl. I can't find the .net versions of ilutRenderer(ILUT_OPENGL);, GLuint ilutOglBindTexImage(ILvoid); etc. The normal funcs are in there. Is there another way of getting an image into a gl compatible texture? or are the funcs in there under another name? renamed since the docs were wrote?

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Those are not mapped yet. The Ilut namespace is still under implementation, but it seems the code is very much done last time I checked the source code so if you really need it now you could download the code from http://www.mono-project.com/Tao and check it out. But it seems to me that a new Tao build is close so ... you have to choose. :)


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I uploaded the new Ilut.cs to the repository about a month ago so the build you have probably isn't updated [wink]. You're going to have to download the project and build it yourself, unless you found a newer build of Tao.DevIL... You can find the updated version of Ilut.cs here. You can download the latest sources here. I'll make a new build of the libraries tomorrow when I get the time and upload them to my server temporarily until Tao puts out official releases.

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The cs you provided, which I managed to compile into another .dll using ilut2 namespace so it didn't clash, has some missing funcs still. IlutoGLBindTexture etc. I added them, but i'm not sure if it's working as the new parts of my lib don't work. not sure if it's a human error or just an error in the build process.
will you be adding those functions to your build? I only really need the one that takes an image and converts it into a gl texture.

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If you provide to me the documentation (URL in the docs?) regarding IlutoGLBindTexture and any other functions that are missing, then I'd be glad to add them in.

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