Jump to content
  • Advertisement
Sign in to follow this  
MauMan

Unity How do you make debug symbol file paths permanent in Visual Studio

This topic is 4696 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

A while back I posted this query which was asking how to make Visual Studio's ability to automatically download debug symbols from Microsoft's debug sysbol server permanent (eg not on a per-solution file basis). Well today I came across KB311503 which show how to do this. You can set the environment variable _NT_SYMBOL_PATH to make this work system-wide. I set mine to: _NT_SYMBOL_PATH=symsrv*symsrv.dll*c:\debug_symbols*http://msdl.microsoft.com/download/symbols I did have to download the lastest version of the “Debugging Tools” from the DDK site and replace Visual Studio’s version of symsrv.dll with the one from the lastest debugging tools to get it to work.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!