Scene Graph
Hi,
Is there any good site with info/tutorial/articles on scene graphs especially that contains info on creating animation and controller nodes?
-Obi
[Edited by - daObi on October 6, 2005 4:50:06 AM]
a short overview about the history of scenegraphs, but contains nothing about animation/controller stuff :S
http://www.realityprime.com/scenegraph.php
http://www.realityprime.com/scenegraph.php
- Wikipedia Scene Graph Entry (recommend starting here first)
- Game Engine Architecture Book Except (Scene Graphs)
- Decent tutorial
- Understanding and Implementing Scene Graphs (i'm not really a fan of this one)
- Game Object Structure: Scene Graphs
- Game Object Structure: Scene Graphs Revisited
- Scenegraphs: Past, Present and Future (issues with todays scene graphs, suggestions for the future)
- State Sorting Tutorial
- State Management
- Portals (Old but described/relevant in the context of Scene Graphs)
I suggest investigating the composite, interpreter, and visitor design patterns the composite pattern being the most relevant to scene graphs as that is the typical structure used for them either as n-ary tree or directed acyclic graph (DAG).
EDIT: i'll add some more links very soon.
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