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Rendering an indoor level

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Hey so I am working on my engine and want to start creating some indoor levels ( a la doom/quake/etc etc). Is the typical way to do this to create a level in 3d studio max, export it as a .3ds, load it into your program and render it (perhaps with octree or bsp)? Or is there another way that i am missing? THanks, k0d3r

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That is how games like Unreal and Doom3 do it. Well, they tend to have proprietary tools to create the levels, but for all intents and purposes their environments run on a composite of 3d objects and collision detection. Other games rely on different principles like heightfields, but it really depends on what you need to do with your level.

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