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Creating My Own Resource File System Using SDL

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I have been writing Win32 applications using Visual C++ for years, and I have after all these years finally considered coding for a different platform since being converted to the flerxibility of SDL. The thing I have got used to using VC++ is resource file and management. Now I use I have been looking on storing my enclosed game files in different ways such as using PAK, or ZIP files and parsing them in C++ through SDL_RWops. As im fairly new in this can you give me some considerations in which way could I use or create my own resource file system and any hints and tips if possible.It would be a much needed.. Thanks

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