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Using OpenGL-ES & EGL in SDL

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I am enquiring if there is a way to implement OpenGL-ES & EGL in SDL. I know that SDL can easily render regular OpenGL using its own emulation. I have been studying OGLES and especially EGL, as I have been considering using vector images through the new OpenVG.You might say OGLES is no different to standard OGL, but there are too many extension issues in OpenGL and less problems with portability using OGLES; and most features in OpenGL are unnecessary for games (remember it wasnt originally a game graphics API!). Thats why I prefered OGLES for its streamlined optimised nature, even for standard PCs,as it was cut down for interactive use. If anyone has any suggestions, it would be great if they can help Regards

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