Jump to content
  • Advertisement
Sign in to follow this  
WillPash

Using OpenGL-ES & EGL in SDL

This topic is 4701 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am enquiring if there is a way to implement OpenGL-ES & EGL in SDL. I know that SDL can easily render regular OpenGL using its own emulation. I have been studying OGLES and especially EGL, as I have been considering using vector images through the new OpenVG.You might say OGLES is no different to standard OGL, but there are too many extension issues in OpenGL and less problems with portability using OGLES; and most features in OpenGL are unnecessary for games (remember it wasnt originally a game graphics API!). Thats why I prefered OGLES for its streamlined optimised nature, even for standard PCs,as it was cut down for interactive use. If anyone has any suggestions, it would be great if they can help Regards

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!