Jump to content
  • Advertisement
Sign in to follow this  
Code-R

glTexImage2D Invalid Enum with FBO

This topic is 4699 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I get GL_INVALID_ENUM error from glTexImage2D when trying to set up an FBO.
glGenFramebuffersEXT(1, &FrameBufferObject);
    glGenTextures(1, &FrameTexture);
    glGenRenderbuffersEXT(1, &DepthRT);

    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FrameBufferObject);    

    // init texture
    glBindTexture(GL_TEXTURE_2D, FrameTexture);
    glTexImage2D(GL_TEXTURE_2D, 0, FrameTextureInternalFormat, Width, Height, 0, 
                 GL_RGBA8, GL_RGBA8, NULL); //ERROR, InternalFormat is GL_RGBA8


amazingly enough, the FBO seems to work sort of OK, but some rendering is messed up. any ideas?

Share this post


Link to post
Share on other sites
Advertisement
GL_RGBA8 is not a valid format or type. You probably wanted:
glTexImage2D(GL_TEXTURE_2D, 0, FrameTextureInternalFormat, Width, Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);

Enigma

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!