Sign in to follow this  

HLSL - tex2D with screencoordinates

Recommended Posts

Hi! I want to project a texture onto an object from the cameraview. screenx = windowxcoordinate/windowwidth; screeny = windowycoordinate/windowheight; means i want to use tex2D(texturesampler, float2(screenx,screeny)); Can someone tell me how to do that? Thx!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this