Radeon 9600 vs. GeForce2 MX - lighting
When I add (ADD) the diffuse lighting to a texture from the previous stage, the result looks different on Radeon 9600 and GeForce2 MX. It's much more brighter on Radeon. Anybody has any ideas what the problem may be?
I got the same problem, and there is normal mapping involved. May normal mapping be a problem?
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