Sign in to follow this  
Raeldor

Transform Vector from Right to Left Handed

Recommended Posts

Raeldor    254
Hi, I have a model, and I am transforming the vertices from right to left handed by negative the 'Z' axis. This seems to work fine. Can I do the same for the normals? Does negative the 'Z' of the vector change it from left to right the same as it does for a point? Thanks

Share this post


Link to post
Share on other sites
timw    598
if all you need to do to convert between one and the other is negate the z axis then the same should be true for normals. if it's not looking right then perhaps you're not converting the points right. often stuff can look right but be wrong. can you draw a pic of the axis you're transfroming from and to?

Share this post


Link to post
Share on other sites
Raeldor    254
Quote:
Original post by timw
if all you need to do to convert between one and the other is negate the z axis then the same should be true for normals. if it's not looking right then perhaps you're not converting the points right. often stuff can look right but be wrong. can you draw a pic of the axis you're transfroming from and to?


Thanks, you were right. It was down to a problem of the way max handles local and world co-ordinates. Ack, they sure don't make it easy!

Thanks!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this