• Advertisement
Sign in to follow this  

Transform Vector from Right to Left Handed

This topic is 4485 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I have a model, and I am transforming the vertices from right to left handed by negative the 'Z' axis. This seems to work fine. Can I do the same for the normals? Does negative the 'Z' of the vector change it from left to right the same as it does for a point? Thanks

Share this post


Link to post
Share on other sites
Advertisement
if all you need to do to convert between one and the other is negate the z axis then the same should be true for normals. if it's not looking right then perhaps you're not converting the points right. often stuff can look right but be wrong. can you draw a pic of the axis you're transfroming from and to?

Share this post


Link to post
Share on other sites
Quote:
Original post by timw
if all you need to do to convert between one and the other is negate the z axis then the same should be true for normals. if it's not looking right then perhaps you're not converting the points right. often stuff can look right but be wrong. can you draw a pic of the axis you're transfroming from and to?


Thanks, you were right. It was down to a problem of the way max handles local and world co-ordinates. Ack, they sure don't make it easy!

Thanks!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement