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problems using identity matrix

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Hello! I have only the following in my main: glMatrixMode (GL_MODELVIEW); glLoadIdentity(); int matrix[16]; glGetIntegerv( GL_MODELVIEW_MATRIX, matrix); cout << "Matrix " << matrix[0] <<"/"<<matrix[1]<<"/"<<matrix[2]<<"/"<<matrix[3]< endl; I estimeted something like 1/0/0/0 but i got 8932 / 666 / -1073745864 / 134516137 ! Does anybody know whats wrong?

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